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  • Writer's pictureRevanth Reddy Tondapu

Part 4: Understanding the Equation of a Straight Line, 3D Planes, and Hyperplanes


Straight Line, 3D Planes, and Hyperplanes
Straight Line, 3D Planes, and Hyperplanes

Before diving into machine learning algorithms like logistic regression or support vector machines, it's crucial to understand some fundamental concepts in linear algebra. This post will cover the equation of a straight line, 3D planes, and hyperplanes, which are foundational in understanding these algorithms.


Equation of a Straight Line

Straight Line
Straight Line

Let's start with a simple example: a 2D coordinate system with axes ( x ) and ( y ). The equation of a straight line in this system is commonly represented as:

[ y = mx + c ]

Here:

  • ( m ) is the slope of the line, representing the change in ( y ) for a unit change in ( x ).

  • ( c ) is the intercept, indicating where the line crosses the ( y )-axis.


Alternative Notations

This equation can also be written in different forms:

  • ( y = β0 + β1 x )

  • ( ax + by + c = 0 )

Despite the different notations, the essence remains the same. Let's break down the components:

  • Slope (( m )): Indicates the steepness of the line. It is calculated as the change in ( y ) divided by the change in ( x ).

  • Intercept (( c )): The ( y )-value when ( x = 0 ).


Converting Between Forms

Consider the equation ( ax + by + c = 0 ). By rearranging terms, we can convert it to the slope-intercept form ( y = mx + c ):

[ ax + by + c = 0 ]

[ by = -ax - c ]

[ y = -\frac{a}{b}x - \frac{c}{b} ] or [ y = (-a/b)x + (-c/b) ]

Here, ( -\frac{a}{b} ) is the slope (m) and ( -\frac{c}{b} ) is the intercept (c).


Slope-Intercept Form:

y=mx+b

y = mx + b


  • m is the slope of the line.

  • b is the y-intercept, the point where the line crosses the y-axis.


Point-Slope Form:

y−y1=m(x−x1)


  • m is the slope of the line.

  • (x1,y1) is a point on the line.


Standard Form:

Ax+By=C

  • A, B, and C are constants.

  • A and B are not both zero.


Two-Point Form (if you have two points (x1,y1)(x_1, y_1)(x1​,y1​) and (x2,y2)(x_2, y_2)(x2​,y2​)):

  • y−y1=y2−y1x2−x1(x−x1)y - y_1 = \frac{y_2 - y_1}{x_2 - x_1}(x - x_1)y−y1​=x2​−x1​y2​−y1​​(x−x1​)


Each of these forms can be converted to the other forms depending on the information given about the line.


3D Planes


3D Planes
3D Planes

Imagine you have a piece of paper in front of you. This paper is like a flat surface. In math, we call this a "plane". When we're in three dimensions (think about a room with length, width, and height), we use three directions: X₁, X₂, and X₃.


The equation for a plane in this 3D space looks like this:

[ W₁X₁ + W₂X₂ + W₃X₃ + b = 0 ]

Here’s what each part means:

  • W₁, W₂, W₃: These are numbers that tell us the direction the plane is tilted.

  • X₁, X₂, X₃: These are the coordinates of any point on the plane.

  • b: This is a number that shifts the plane up or down.


Vector Form

We can also write this equation using vectors. A vector is just a fancy word for a list of numbers. Here’s how it looks in vector form:

[ \mathbf{w}^T \mathbf{x} + b = 0 ]

Where:

  • (\mathbf{w}) is a vector ([W₁, W₂, W₃])

  • (\mathbf{x}) is a vector ([X₁, X₂, X₃])


Hyperplanes

When we move to even more dimensions (more than three), we call these surfaces "hyperplanes". The equation for a hyperplane looks like this:

[ W₁X₁ + W₂X₂ + \ldots + WₙXₙ + b = 0 ]

This just means we add more terms for each extra dimension.


Special Case: Passing Through the Origin

Sometimes, a plane or line goes through the origin (the point where all coordinates are zero). In this special case, the value of b is zero, so the equation simplifies to:

[ \mathbf{w}^T \mathbf{x} = 0 ]


Distance from a Point to a Plane

If you want to find how far a point is from a plane, you can use a special formula. Suppose the point has coordinates ([X₁, X₂, \ldots, Xₙ]) and the plane is given by (\mathbf{w}^T \mathbf{x} + b = 0). The distance (d) is:

[ d = \frac{|\mathbf{w}^T \mathbf{s} + b|}{|\mathbf{w}|} ]

This formula helps us measure how far the point is from the plane.

To put it simply, think of it like finding how far a dot is from a piece of paper floating in the air.


The Distance Formula

The formula to find the distance (d) from a point (\mathbf{s} = [X₁, X₂, X₃]) to a plane is:

[ d = \frac{|W₁X₁ + W₂X₂ + W₃X₃|}{\sqrt{W₁^2 + W₂^2 + W₃^2}} ]


Here’s what each part means:

  • W₁X₁ + W₂X₂ + W₃X₃: This part tells us how the coordinates of the point relate to the plane.

  • |...|: The vertical lines mean we take the absolute value, which makes sure the distance is always positive.

  • (\sqrt{W₁^2 + W₂^2 + W₃^2}): This part calculates the magnitude of the direction numbers, which helps us get the correct distance.


Positive and Negative Distances

When we calculate the distance, we might get a positive or a negative number before taking the absolute value. Here’s what that means:

  • Positive Distance: The point is above the plane.

  • Negative Distance: The point is below the plane.

But remember, distance is always positive, so we use the absolute value to make sure of that.


Why is This Important?

Understanding the distance from a point to a plane is super important in many areas of math and science. For example:

  • In Classification Problems: We often want to separate different groups of points using a plane, and knowing the distance helps us do that.

  • In Algorithms: Techniques like Support Vector Machines (SVM) use this concept to classify data points.


Conclusion

Understanding the equations of lines, planes, and hyperplanes is essential for machine learning algorithms that involve classification and regression. Whether you're working with logistic regression or support vector machines, these concepts provide the mathematical foundation needed to build effective models.

In the next post, we'll delve into specific machine learning algorithms and see how these equations come into play. Stay tuned!

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